Überblick

Manchester City v Brentford: Premier League – live

Manchester City v Brentford: Premier League – live

⚽ City look to keep pressure on Arsenal | Kick-off: 5.30pm BST
Seven games to decide the title | Follow on Bluesky

“Haaland has 25 goals,” begins Zach Neeley. “Arsenal’s highest is Gyokeres at 14, and not because they score fewer goals (67 to 69). Which is better, the bulk scorer who you know will go out there and usually get something? Or the balanced team, where it can come from so many places?”

That would make for a great podcast discussion. The short answer: it’s complicated. (See Van Nistelrooy, Ruud.) albergomalica.it

Continue reading...

Klarer Sieger im Freundschaftsduell!

Am 33. Spieltag der 2. Bundesliga empfing der 1. FC Nürnberg den bereits aufgestiegenen und als Tabellenführer feststehenden FC Schalke 04 zum letzten Heimspiel der Saison. Beide Traditionsklubs verbindet eine der ältesten Fan-Freundschaften im deutschen Fußball, was sich in einer beeindruckenden gemeinsamen Choreo beider Fanlager vor dem Anpfiff widerspiegelte.

Auf Nürnberger Seite kehrte Top-Torjäger Mohamed Alì Zoma nach zwei Spielen Verletzungspause in die Startelf zurück. Auch Danilo Soares feierte nach neun Monaten sein Comeback in der Startelf. Bei Schalke fehlte Stammkeeper Loris Karius, für den Kevin Müller das Tor hütete.

Debate: Is turn-based or real-time-with-pause better for CRPGs?

A whopping six years ago, former features producer Andy Kelly and I had a big ol' fight. It was a respectful one, though, taking place exclusively in our respective articles regarding the news that Baldur's Gate 3 would feature turn-based battles. Andy thought this sucked, wishing Larian had stuck with real-time-with-pause. I, meanwhile, was over the moon.

With turn-based battles increasingly the norm for modern CRPGs, though, I thought it was time to relitigate this topic and find out what you, our wise readers, thought. I know you'll pick the right one.

The Fraser of six years ago was very smart and I still agree with him. TB is the superior choice. RTWP isn't a terrible system, but it feels like an unnecessary one—like it's trying to make real-time scrums more tactical and smarter when the solution is already obvious: make them turn-based.

It was a worthwhile experiment, though. An attempt to show what a tabletop game could be like if you adapted it for PC—where everything can play out in real-time instead of the incredibly slow progress made around a table. But TB fights are already much faster when you've got a game engine handling all the fiddly rules, and considerably less messy than RTWP.

So many RTWP scraps feel like throwaway brawls, while TB fights are more meticulously set up—or at least they can be. A TB system lets developers craft more distinct, noteworthy challenges, or fights that play out more like puzzles that take into account lots of additional factors, like the battlefield geography or other environmental quirks. In the chaotic RTWP scrum, this isn't nearly as feasible. A TB system, simply put, allows for better fight setups.

I think it's noteworthy that most of the great RPGs with TB systems get significant praise for their fights, while games that go down the RTWP path are rarely held up as examples of brilliantly implemented combat. All the adjacent stuff might be celebrated—the spells, skills, character progression. But the brawls themselves? Nah.

(Image credit: Larian Studios)

When folks do have nice things to say about RTWP, I'm convinced they are victims of nostalgia. And I've been there myself. I was a diehard RTWP boy. But between the controlled elemental chaos of Original Sin and Baldur's Gate 3, and the elegant tabletop-inspired text-based battles of RPGs like Esoteric Ebb, I've seen the light.

And plenty of developers seem to agree. Obsidian's Josh Sawyer, for instance, prefers TB, despite Pillars of Eternity being RTWP, which seemed to largely be down to players expecting it, and wanting that nostalgic thrill of playing something that felt like an old Infinity Engine game. "It seemed like more fans would have been upset by its exclusion if we had not had real-time-with-pause [in Pillars of Eternity]," Sawyer said last year.

But then Obsidian added a TB mode in its sequel, Deadfire. "I always have preferred turn-based to real-time-with-pause," said Sawyer. "Especially with Deadfire⁠, I think we did a really good job making [RTWP] more accessible, but I am glad that turn-based seems to be winning out. I would like to hopefully one day work on a turn-based game."

CRPG studio Owlcat has taken things even further. Its original Pathfinder CRPG was RTWP, the sequel Wrath of the Righteous then included a TB mode, and Rogue Trader went full TB. Its follow-up, Dark Heresy, is also exclusively TB.

Despite this, I'd like to think there's room for both. This industry is too homogenised as it is, and I know RTWP still has its fans. But if I have a choice between RTWP and TB, I'm always going to pick the latter.

Final Fantasy 14 player harnesses the power of furniture slots to make their in-game house look like Pragmata

MMOs stop being games where you go kill mobs for XP and chase fat loot when you discover player housing. Once that bug nips you, they become 3D diorama creation software with a bunch of useless RPG crap tacked on for a few days, or maybe forever, depending on your capacity for rotating couches. I've never been so lost in the sauce that I've recreated entire zones from other games inside an MMO's player housing feature, but then again, I'm just not built for this like X user Miya Shikhu.

Shikhu shared their latest creation in a post on X Wednesday, and it's an uncannily good recreation of the shelter from hack 'em up third person shooter Pragmata. If you haven't played that game, the shelter is a hub you return to between checkpoints to upgrade your stats and equip new build items. It's got a sleek, futuristic aesthetic and walls of computer screens, all of which have been approximated using Final Fantasy 14's housing props.

"I was playing a different game for a while, but I've come back to FF14," said Shikhu in the post (via X's machine translation). "Everkeep-style furniture is the best! Increased placement limit is the best!"

Based on Shikhu's posts, it sounds like the Everkeep Sofa and similar items are what make this particular illusion tick. Lay out enough white sofas in close proximity and it looks a bit like sci-fi paneling: "The floor couches fit the space perfectly, don’t they? I really like how they turned out," Shikhu said in a reply on the same thread. The players running around in cosplay as Hugh and Diana make for a nice touch that makes the scene unmistakable.

Another part of what makes this work is a recent update which increased the number of furniture items that can be on-screen simultaneously. If MMO player housing has taught me anything, it's that players will continue to cook up projects that boggle the mind, like Dust 2 in World of Warcraft, for as long as these games exist.

Pragmata guide: My full guide after nearly 20 hours.
Pragmata Red Zones and Gate Keys: All locations.
Best Pragmata weapons: Your tools of destruction.
Pragmata blue and red crystals: Break these barriers.
Pragmata Sector Guard: Your first boss.
Pragmata Luna Digger: Whack this worm.

In brief

RWE beendet Negativlauf und will mehr: "Platz 4 nur das Minimalziel" Rot-Weiss Essen bleibt an den Aufstiegsplätzen dran. Durch einen 1:0-Sieg gegen den SC Verl hat die Mannschaft von Uwe Koschinat nach drei Niederlagen am Stück gerade noch die Kurve bekommen, um am 38. Spieltag eine Chance auf die 2. Bundesliga zu wahren. Spieler des Spiels war Torschütze Gianluca Swajkowski.

Fallout co-creator Tim Cain once proposed a first-person time-travel RPG where you could assassinate historical figures and create paradoxes "One, visit 15 different time periods. Two, meet interesting historical figures. Three, kill them."

Discussion time: Are classic tab-target MMOs with loads of keybinds going out of style? I can feel my inner old man weeping, but the times, they are a-changing.

Fabio Wardley v Daniel Dubois: boxing heavyweight title – live Main-event ring-walks scheduled for 11pm BST Wardley v Dubois is bout of uncertainty | Mail AlexWow! We’ve had a stunning stoppage victory already in Manchester – and it isn’t the main event. Fulham’s Zak Chelli, a supply teacher by trade, has produced a sensational upset to defeat the Cuban former

Bayern siegt dank Olise gegen Wolfsburg Der FC Bayern München hat knapp beim VfL Wolfsburg 1:0 (0:0) gewonnen. Michael Olise (56.) erzielte das einzige Tor der Partie, Harry Kane verschoss einen Elfmeter (36.).