Lego Batman-utvecklaren TT Games säger att Läderlappen "alltid är relevant"
Batman är en av underhållningsvärldens mest välkända och älskade figurer, och det mest fascinerande med honom är hur han har lyckats behålla den positionen i nästan 100 år. Batman skapades 1939, vilket innebär att han är över 85 år gammal, och ändå fortsätter han att dominera rubrikerna - oavsett om det gäller filmer, TV-serier, spel eller serietidningar.
Med {Lego Batman: Legacy of the Dark Knight} på väg, vilket släpps till PC och konsoler den 22 maj, fick vi nyligen chansen att spela spelet och prata med assisterande designchefen Jimmy Sedota om varför Batman fortsätter att vara en så tidlös och relevant ikon. Han sade bland annat:
"I think Batman is always cool. He's always awesome. When I was a little kid, I loved Batman. When I was a teenager, I loved the animated series. I think he's just such a beloved character, and then all the other characters, all the other members of the Bat family, I think there's just so many different rich characters. And then, of course, you have all of the villains. The villains in DC are just so iconic. So I think it's one of those things where he's always good, he's always relevant, and people always love to experience him, whether that's in films or televisions or games."
För att få veta mer om Lego Batman inför spelets lansering kan du läsa vår senaste förtitt om spelet och även se hela intervjun med Sedota nedan, där vi pratar om varför Lego och Batman passar så bra ihop, hur spelet hyllar figurens hela historia, planerna för innehåll efter lanseringen och förstås även Kite Man och Condiment King.
Dubois rewrites quitter narrative in strangely uplifting night for boxing
New heavyweight champion climbed off the canvas twice before overwhelming Fabio Wardley in a battle that finally silenced his doubters hiddenlangkawi.club
“I was in there with a live dog and I loved it,” Daniel Dubois said in the early hours of Sunday morning as, looking suitably gladiatorial without a shirt, the new WBO world heavyweight champion reflected on the monumental battle he had just shared with the valiant Fabio Wardley in Manchester. “He came to win and it was a real crowd-pleaser. We had a great fight.”
At ringside it had been a sobering privilege to see the courage and resolve of both men in a contest that captured the glory and the damage of boxing in equal measure. Dubois rose from the canvas twice, with the first knockdown coming a mere 10 seconds after the opening bell, but Wardley endured a sustained form of punishment which became increasingly worrying. He was a stricken and weaving figure at the end, refusing to succumb until the referee, Howard Foster, finally rescued him early in the 11th round.
Continue reading...The Ring Forfatteren og den japanske skrekkmesteren Koji Suzuki er død
I dag er det knapt noen som fortsatt bryr seg om filmserien The Ring, og ikke engang i Japan har det kommet noe nytt på fire år. På begynnelsen av 2000-tallet var den imidlertid den heteste skrekkfranchisen i filmverdenen, og markerte et internasjonalt gjennombrudd for japansk skrekk.
Filmserien var basert på en mindre kjent bokserie skrevet av Koji Suzuki, og det er utgitt seks bøker (hvorav én er en novellesamling), men han har selvfølgelig skrevet mye mer, og den siste utgivelsen er Ubiquitous fra 2025. Og det er langt fra bare The Ring -serien som har blitt filmatisert; det finnes både anime og TV-serier basert på verkene hans.
Men dessverre har vi nå fått hans siste verk, da Cinema Daily rapporterer at han dessverre har gått bort i en alder av 68 år. Dødsårsaken er ikke oppgitt, men Suzuki døde på et sykehus i Tokyo.
Den verdenskjente forfatteren Haruki Murakami skrev på Instagram :
"For mange lesere utenfor Japan ble skrekk-litteraturen forandret for alltid på grunn av ham. Jeg leste et sted en tekst som sa at 'Suzuki blander Murakami med Stephen King', og det stemmer ganske godt."
Vi vil selvfølgelig takke denne legenden for at han skremte vettet av oss, og for at han etterlot seg en arv som vil leve videre i lang tid fremover.
Nio heeft in één week een miljoen batterijpakketten verwisseld
Batterijtechnologie in EV's is van nature anders dan simpelweg je auto voltanken met benzine, maar door de laadsnelheid en de grootte van de batterijpakketten te verhogen, zijn sommige van de vroege frustraties verminderd.
De Chinese fabrikant Nio had echter een heel ander idee. Wat als er, als je batterijpack leeg is, er een "wisselstation" in de buurt is dat je lege batterijpakket in slechts een paar seconden vervangt voor een vol?
Hoewel het aanvankelijk werd bespot, aangezien de infrastructuurvraag aanzienlijk zou zijn om dit op grote schaal aan te bieden, lijkt het erop dat Nio iets op het spoor was. Zoals InsideEVs heeft gemeld, heeft Nio beweerd in slechts één week een miljoen batterijpakketten te hebben vervangen, en sinds het initiatief is het initiatief een wilde 100 miljoen swaps bereikt.
De vijfde generatie swappingstations worden uitgerold in China, dat ook nog steeds het overgrote deel van de 100 miljoen swaps bezit, maar het blijft een interessante technologie die lijkt te groeien in populariteit in plaats van in vergetelheid te raken.
We hebben een paar jaar geleden een van Nio's modellen bekeken tijdens EV Hour, en je kunt dat hieronder bekijken.
If you've ever had your shoes stolen in Kingdom Come Deliverance 2, that was apparently PC Gamer's fault, sorry
Prokop Jirsa is the lead designer of Kingdom Come Deliverance 2, and now one of Warhorse Studios' two creative directors. Our Joshua Wolens recently spoke to him about their games' love of making things difficult for players, but another topic that came up was their systems-driven nature and the role a PC Gamer article played in that.
Discussing the reaction to the first Kingdom Come Deliverance, Jirsa said, "We knew that our systems-driven world works because one of you guys thought that somebody has stolen Henry's shoes while he was in Talmberg. And we had no system like that in there. The boots just despawned. But he was really searching around the castle, 'Who actually stole the boots?' And he was looking at the clothing of the NPCs."
The article in question was Chris Livingston's memorable piece, Kingdom Come Deliverance stole my boots, and I'm on a violent mission to get them back. As Chris explained, the saga began because of another system he was unsure of. In a game full of deep simulations of day-to-day medieval life, did he need to take his boots off before going to bed?
"Early in the story," Chris wrote, "I'm told to get some sleep by another character, who also tells me to remove my muddy boots before getting into bed. I happily comply. I don't know how deep the simulation is in KCD yet: for all I know, if I sleep in my boots the bed could legitimately become muddy, and this character might be annoyed with me for not following his instructions. I aim to please, so I take them off."
And thus began the delightful Epic Boots Quest, a read I highly recommend. Turns out, the game's developers were reading, and were delighted. "This is what we aimed for," Jirsa said. They deliberately layered in so many complex systems "that you suddenly believe that the world is real and anything can happen in the game. And that made us feel like, yeah, OK, that works."
Stories from other players backed the feeling up. Players would say they came across a confrontation between members of competing factions, and assume it was a bespoke narrative event. "People are thinking, OK, this is some super interesting event that the designers prepared for us," Jirsa related. "And no, it was just a thing that came up from the systems automatically.
"So all those little stories kinda made us feel that the uniqueness of Kingdom Come is worth it, that it's worth pursuing further. Because these systems do bring actual value to the players, even though it takes so much time to implement them and make them bug-free."
And that's how we ended up with a version of Kingdom Come Deliverance 2 where, as Josh wrote in his 90% review, "I once got chased out of a fortress because I'd absent-mindedly equipped a stolen ring and walked past the schmuck I took it from."
"I still remember that PC Gamer article," Jirsa said, "and for that reason specifically I pushed for KCD 2 that we actually had that system. So now in KCD 2 the NPCs—if you, for example, pass out drunk—they will steal your shoes. They will steal your cap, and they will start wearing that. So that was you guys."

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